﻿using System;
using ProjScan.RecordManager.AssetData;
using ProjScan.ScanRule.Attr;
using UnityEngine;

namespace ProjScan.ScanRule.SceneCheck
{
	// Token: 0x020001AA RID: 426
	[ScenesCheckRuleAttr]
	internal class Scene_MeshCollider : SceneObjRecordRuleImp
	{
		// Token: 0x06000E5A RID: 3674 RVA: 0x000419F4 File Offset: 0x0003FBF4
		protected override bool IsOK(SceneObjAssetData assetData)
		{
			return assetData.gameObj.GetComponent<MeshCollider>() == null;
		}
	}
}
